Floats and Integers (some could be Booleans, too, though). I also found this page in Unity forums where somebody was able to embed those infos into the. If I edit my rig again, I’d have to go all over and add all custom props over and over and over again.ĭo we have a better option? An addon that’s compatible with Auto Rig Pro Exporter? Can I write something myself (with anybody’s help)? Please, let me know if you do have an idea. I have really wild ideas like using the exported rig and adding the custom props there and all the functions and then export as a GLTF 2.0 or double-export into a fbx file with the custom properties applied here, but let’s be realistic, that’s a horrible workflow. So, what can I actually do about the custom properties?īut when I export and re-import my rig in Blender itself, the custom properties are already all gone. Export in EXR, PNG, and TGA file formats. I need to manip those properties in Unity later on, because otherwise I would have to use bones and that is really really bad as somebody told me before. Import FBX and Alembic files for use as emitters and colliders. fbx files.īut on my rig, when exported via ARP exporter (I can’t use any other), it doesn’t. I read on Blenderartists ( Better FBX Importer & Exporter Add-on - #11 by rattle-snake) that it used to be possible to embed custom properties in. Schedule a free personal Zoom demo with our team to see our tools put to. Put in here because I have no clue where else to post in order to get proper help. Connect your Rokoko mocap toolsfor body, finger and face capture and.
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